نوع مقاله : مقاله پژوهشی
نویسندگان
1 دانشجوی دکتری، گروه روانشناسی، واحد علوم و تحقیقات، دانشگاه آزاد اسلامی، تهران، ایران.
2 دانشیار گروه روانشناسی، واحد علوم و تحقیقات، دانشگاه آزاد اسلامی، تهران، ایران.
3 استادیار گروه روانشناسی، واحد علوم و تحقیقات، دانشگاه آزاد اسلامی، تهران، ایران.
چکیده
کلیدواژهها
عنوان مقاله [English]
نویسندگان [English]
Introduction: Nowadays, digital games are common among people, these games have advantages and challenges that researchers need to address; The present study was prepared with the aim of recognizing and analyzing the abnormalities of the forearm from digital games.
Method: In order to achieve the goals of the research, 28 male and female players living in Tehran who had enough experience with this game were selected by snowball method and interviewed. The data collected by the interview method were coded with qualitative assessment and based on the coding, a paradigm model was obtained.
Results: The results of data analysis showed that the anomalies of digital games affect the audience in both superficial and deep formats. Digital games are an important social media in today's era, and the acceptance of the standards in the games leads to the adaptation of the standards of the digital game players with the standards in the games. Some anomalies in digital games are intentional, creative, and political, and others are general and accidental. Most of the audience of digital games do not have a clear understanding of anomalies. The reason is the lack of suitable alternatives. Some of the audience of these games intentionally, deliberately and knowingly entered the abnormal environment and according to their conditions and capacities, they are harmed by this digital game environment. Call Audioti's game also induces awkwardness, although its visual appeal is stronger for the audience.
Conclusion: With culturalization and management, the anomalies of digital games can be reduced and games can be used for the growth of people.
کلیدواژهها [English]